FREE LIVE PORTFOLIO REVIEW
What’s holding your portfolio back?
Find out live, for free. In this Portfolio Readiness Review, I’ll look at your Unreal environment portfolio with you, show you what studios notice first, and tell you exactly what to fix first.
What happens in the session
- 01The framework. The four lenses I use on every portfolio: first impression, craft, presentation, and targeting.
- 02Your live review, about 10 minutes. What I see in your first 8 seconds, the top 3 gaps holding your work back, and the one thing to fix first.
- 03Tailoring. What a hiring lead for the role you want is looking for, and what to add, cut, or reorder.
- 04Everyone else’s reviews. You’ll watch about 5 portfolios get reviewed. That’s often where the biggest lessons are.
It’s a good fit if
- You’re applying for game or real-time jobs, or about to
- You’re comfortable in Unreal Engine
- You have at least one environment piece in your portfolio
Save your spot
Pick the session that works for you. It's free, and there are 10 spots total.
Used only for your review. No spam.
Good to know
- It’s a small group on Zoom, and it’s recorded. About 5 people per session. Everyone sees each other’s reviews, and attendees get the replay.
- What I ask in return: show up live and give me honest feedback. If it helped, I’d love a short testimonial in your own words and permission to show before/after examples. Both are optional.
- Full transparency: At the end I’ll take a few minutes to explain Studio Ready, my small-group coaching, for anyone who wants help fixing the rest. No pressure. Everything you get in the review is yours either way.
- Plans change? Reply to your confirmation email and I’ll give your spot to someone else.

Your reviewer is Dustin Tinkler. I taught video game art and environment design at Full Sail University for 13 years, working with 5,000+ students. I still build production environments in Unreal, including environments for Star Wars: Ahsoka and Unreal car configurators for major automotive campaigns. Teaching is my main work. Production keeps it current.